Hey there, I'm Josh. I have fond memories of playing the pre-MMORPG Warcraft games and wanted to recreate that retro RTS look and feel. I present to you…

Josh Sherman's

Age of Combat

The story begins…

In the age before the age, when the map was still black at its edges and no chronicler had yet been paid enough to fill it, there lay a country with no name. Names are a luxury of peoples who expect to survive the winter. We call it now the Vale, partly because those who lived there called it nothing at all, and partly because the Vale fits more comfortably upon a banner.

Out of the eastern reach came the Kingdom, who built in cut stone and believed devoutly in law, in masonry, and in the sanctity of the well-kept ledger. Above the gate of every keep they raised, the Kingdom chiselled its creed — Aurum, Lignum, Gloria: gold, lumber, glory. In that order. Whatever else may be said of the Kingdom, it was never dishonest about its priorities.

Out of the wild dark came the Warband, who did not chisel creeds, and who did not build gates at all, having long ago judged the door to be a failure of ambition. They took what the Kingdom counted. They burned what they could not carry. Their chroniclers wrote nothing down, which historians have since agreed was the single most effective act of propaganda in the history of the Vale.

Both powers, being enemies, agreed absolutely on one point of theology: that the world holds only two holy materials. There is gold, which is dug from the deep places and which buys loyalty. And there is lumber, which is taken from the standing forests and which buys everything else. Every war fought in the Vale since the first war has been an argument about who should be allowed to carry them, and every peace has been a brief interruption in that argument for the purpose of resupply.

And so it fell to the peasants, who are the true engine of all history and who have never once been thanked for it. Behind them came the footmen, who hold a line because they were told to and because the alternative is worse. Behind them the archers, who resolve from a polite distance the disagreements the footmen have started. And behind them all stands the keep — which is not truly a building. A keep is an argument, made in stone, about who the Vale belongs to. It stands until it is out-argued.

That argument has never been settled, and it will not be settled today. The fog sits heavy past the treeline and will not lift on its own. Your peasants are already walking toward the mine. Somewhere out beyond the black, so are theirs — and they did not come all this way to go home.

▶ March to War

Aurum, Lignum, Gloria. Gather. Build. Raze. Repeat.

Came here looking for something that scratches the same itch as the 90s classics? Here's the honest comparison.